Traveler's Diary

Play a role-playing game on your own, with an AI Game Master

Traveler's Diary is a solo role-playing game with rules compatible with the 5e system. The Master tells the story, the dice have their say, and your hero does whatever you choose.

In closed beta. One email when the doors open, nothing else.

A turn at the tableExample of play
You

I kneel by the strongbox and work the lock with my picks. Slowly, no noise.

The Master

The lock is dwarven work: ugly, heavy and very proud of itself. Behind you Brannoc the innkeeper polishes the same mug for the third time. “Take all the time you need,” he says. “I'm sure nobody's coming down those stairs.” Upstairs, a floorboard creaks.

Roll requested Dexterity, thieves' tools · d20 +5 against DC 15

Who does what at this table

The Master tellsan AI narrator
It pulls you into the scene: wind in the sails, ale and woodsmoke in the common room, the silence before a blade leaves its sheath. The people you meet have a temper and a way of talking all their own. It laughs with you when there is room to breathe and turns grave when the stakes climb. And when the move is yours, it stops and waits for you.
The dice decideby the 5e rules
Checks, attacks, spells, rests and level-ups follow the 5e rules, just as they would at the table. You roll the d20, add the bonuses on your sheet and see how it goes: sometimes gloriously, sometimes not.
You choosealways
What your hero says and does, which spells to learn and prepare, which skills to train, when to rest. Nothing is picked for you.

Made for playing alone, whenever you can

  • Pick it up, put it down

    Long pauses to think are part of the game. When you come back you find the scene, your half-written reply and the open sheet exactly as you left them, on your computer, tablet or phone.

  • New to role-playing? Start with Story mode

    No classes, no numbers, no rulebook words: you build your hero with plain choices and play the story. If you get hooked, switch to the full game and keep your character.

  • A full 5e character sheet

    Ancestry, class, background, abilities, skills, spells, inventory and three kinds of coin, from level 1 to level 20. You choose every advancement yourself.

  • Honest about the AI

    The Master is an AI and the game says so on every screen. It can forget a detail or get one wrong, and you can step out of character at any moment to tell it.

  • In your language

    The game speaks ten languages and the Master tells the story in yours: English, Italiano, Español, Français, Deutsch, Português, Русский, 日本語, 한국어, 中文.

  • Three rooms to play in

    Tavern, Parchment or Night: pick the look that suits the hour, and the story reads like a book in all three.

Two campaigns pinned to the board

Each campaign has its own world, enemies and treasures, and shows you its themes and content notes before you start.

The Embers of the Dead Sun

Classic epic fantasy, with tavern humour in the quiet moments

A thousand years ago the sun god went mad. He was struck down and buried beneath the mountains, and his fire was split into four Embers, entrusted to humans, elves, dwarves and dragons. Today a country village is celebrating its feast when an eclipse bites into the sun and the dead climb out of their graves: the Ashen Legion, an army of the dead, is hunting for the Embers. Your hero, who until yesterday poured ale or brought in the harvest, will have to chase them through elven forests, kingdoms under the mountain, cities of wizards and deserts of glass.

  • Levels 1 to 15
  • Four acts
  • 50 to 65 hours
  • Epic · Exploration · Moral choices

Article Twelve

A roguish pirate adventure, full of salt and storms

In the Isles of Morrow the free sailors live by a Code of twelve articles, and the last one is the most sacred: no one is left at sea. Yet ships are sinking one after another, and the Company of the Scales, the merchant power that taxes every sail, blames a black ship that sails without lights while it doubles the tolls. It all begins in a fishing village on a stormy night, when a ship runs aground on the rocks outside the harbour and someone on the cliff starts signalling with a red lantern. Which side you take is up to you.

  • Levels 1 to 15
  • Four acts
  • 50 to 65 hours
  • Pirates · Intrigue · Exploration

Questions before you sit down

What is Traveler's Diary?

A role-playing game you play on your own, in your browser, with an AI Game Master telling the story and the rules of the 5e system.

Is the Game Master an AI?

Yes, and the game says so on every screen. Like a human narrator it can forget a detail or get one wrong, and you can correct it at any moment.

Which rules does it use?

Rules compatible with the 5th edition, from the System Reference Document 5.1 published under a Creative Commons license: ancestries, classes, backgrounds, skills, spells, combat and levels from 1 to 20. Details on the AI and licenses page.

Do I need to know the rules?

No. Story mode hides classes, numbers and rulebook words and lets you build your hero with plain choices. You can switch to the full game later and keep your character.

What do I need to play?

A browser on a computer, tablet or phone and an account with a confirmed email. There is nothing to install, and your saves follow your account from one device to another.

Which languages can I play in?

Ten: English, Italian, Spanish, French, German, Portuguese, Russian, Japanese, Korean and Chinese. The Master tells the story in the language you choose.

What happens to what I write?

Your actions are sent to an AI service that writes the Master's replies. Which services, and what they keep, is explained in the Privacy Policy and on the AI and licenses page.

When can I play?

The game is in closed beta. Leave your email on this page and we will write to you once, when it opens to everyone.

The table is set

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